Design Apps For Mac

Designing dresses and costumes is an art that requires a lot of creativity. The fashion trends keep changing, and if you are a designer, you have to come up with fresh designs that please the customers. It becomes tough to design clothes because most people don’t know what they want, and others might not look right in what they want to wear.
Technology is here to help the designers too. With clothing design software, they can come up with patterns and designs and get their 3D previews. This is much better than the old school way of sketching the designs with paper and pen because they give you the exact idea of how a particular design will look once you are done with it. Here are Top 10 Free Clothing Design Software for Mac users.
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1. Fashion Toolbox

With Fashion Toolbox, you can design clothes, textiles, and accessory designs. It has many CAD tools and design export options. You can even trace the design from a photo and create new designs from it.
It has a fabrics clip art gallery and design specs workbook which will guide you through the lessons for casting and fitting of your designs. The trial version can be downloaded and then upgraded to the complete Toolbox version to benefit from all the features.

2. eDraw Max

eDraw has a straightforward and flexible software experience to offer for fashion designers. All the templates are vector so that modification can be done easily. There are many skin tones and other accessories that can be chosen to go with the clothing designs.
With drag and drop tools, the designing is very easy even for beginners. You can also choose sub-element fashion and change the color or design. And apart from this, there are many templates and sketching tools to choose from.
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10 Best Software to Create Fabulous T-Shirt Designs

3. Digital Fashion Pro

Digital Fashion Pro comes with a training guide so that you can get familiar with the software without seeking much help from anywhere else. You can also download the trial version. In this, 200 different templates can be customized and redesigned.
About 110 digital fabrics can be chosen as the raw material for the clothing. And the software has a unisex approach to keep up with the latest trends and presentations. Still if you find the software difficult to use, there are training videos with step by step illustrations.

4. Cameo Apparel Pattern Software

Cameo Apparel Pattern Software is a complete package for designers. You can buy the entire package or get different modules. There are separate design software modules for children’s clothing, men’s clothing and similar design suites to select. So depending on the type of clothes you design, you can get the perfect software.

You can get models of custom sizes, make plans and drawings and other specifications on the design. With support for printing, you can print or save the design readily once you are done.

5. Designer Pro Apparel Edition

You can draft designs on 3D models with Designer Pro Apparel Edition. A 3D preview of the design can be seen. The created models can be exported as PDFs with added password security.

Latest designs and all color combinations and customization can be done either by using the templates or by creating new designs on your own. You can calculate the price of the materials and get estimations of the finished product.

6. FashionLab Studio

FashionLab Studio is a fast tool for designers. It has all the resizing and rotation/transformation tools. You can also draw patterns with lines and curves. The software is also suitable for making custom T-Shirt designs.
The finished design can be imported as an image (JPG and TIFF) or in PDF format. The software has basic vector design tools but is not suitable for advanced designers.

7. Dress Assistant

You can catalog the entire wardrobe on your laptop and see what models fit the best. You can upload photos from other devices and see what they look like. The software has a very intuitive interface. There are 12 wardrobes with six each for men and women.
You can save the designs and sync them with all your Apple devices using iCloud support. The software has many items, outfits, and events that can be associated with multiple wardrobes. You can duplicate outfits and sort them manually or automatically.

8. Optitex

Optitex is a brilliant software with 3D designing and creation suites. It can also be used by sewn product manufacturers and designers alike. It has a straightforward and interactive interface with marker making suite and cutting room optimization suite.
The software is powerful with such features that it is worth the money spent buying it. You can also get the trial version. The finished design can be downloaded as an image or as PDF.

9. eTelestia

eTelestia is a CAD program with which you can create and modify fashion and clothing designs. It has easy to draw design tools which use AB Fashion Design template. There are zoom and measuring tools in the working area so that you can create the designs with details and perfection.
Technical drawing and virtual fitting are just a couple of other features of this product. You can create your style library and work on multiple designs simultaneously. There is help with examples for beginners, and it supports multiple languages.

10. Browzwear

The simulations using Browzwear software are so realistic because they make use of many factors such as weight, mass and fabric type to come up with the previews. It has V-Stitcher for designers to create new patterns, V-Styler to attend to the colors and designs and
V-Viewer for merchants to see the different finished apparels. All of these are integrated to make your work easier. They can also be used with other software packages such as Adobe Photoshop and Adobe Illustrator.

Bottom Line

These clothing design software will be of great help to students and fashion designers. You have the freedom to create the designs from scratch or use the templates and add modifications and enhancements. The design ideas in your mind can be converted into products or be shared with others for reviews and appreciations.
Virtual studios can cut your costs as you can see the previews of your designs with originality even before you manufacture them. For students, who cannot have a fully functional designer studio at their early stage of learning, such designer software will be of much help. Even if you are not a professional designer, you can get some of these trial versions and create that one lovely dress for a special occasion.

Sep 26, 2019  The best Mac apps for 2019. It has sister apps for graphic design and desktop publishing too, both of which are superb alternatives to Adobe’s wares.

Mac Catalyst

When you use Mac Catalyst to create a Mac version of your iPad app, you make your app available to a new audience while giving existing users the opportunity to enjoy it in a new environment.

For developer guidance, see Creating a Mac Version of Your iPad App.

Before You Start

Most iPad apps are great candidates for adaptation, but some rely on iPad features that don’t exist on a Mac. For example, if your app’s essential features require iPad capabilities like gyroscope, accelerometer, or rear camera, iOS frameworks like HealthKit or ARKit, or the app’s main function is something like navigation, it might not be suited for the Mac.

For apps that don’t require iPad-only features, the best way to ensure that your app will work well on a Mac is to make sure it works well on iPad. In particular, your app should:

  • Support multitasking. Apps that do a good job scaling the interface to support Split View, Slide Over, and Picture in Picture approach the ultimate goal of supporting the extensive window resizability that Mac users expect.
  • Support drag and drop. When you support drag and drop in your iPad app, you get the same support on the Mac for free.
  • Respond to keyboard shortcuts, including common macOS shortcuts. Even though a keyboard may not always be available to your iPad app, both iOS and macOS users appreciate using keyboard shortcuts to streamline their interaction with your app.

Plan Enhancements for Your Mac App

When you use Mac Catalyst to create a Mac version of your iPad app, you get automatic support for fundamental Mac features, such as:

  • System Preferences
  • Keyboard, trackpad, mouse, and Touch Bar input, including key focus and keyboard navigation
  • Window management
  • Rich text interaction, including copy and paste and contextual menus for editing
  • File management

In addition, many system-provided UI elements automatically convert from iOS to macOS. For example, you get macOS-appropriate versions of the following iOS-provided items:

Design Apps For Macbook

  • Split view
  • File browser
  • Activity view
  • Form sheet
  • Contextual actions

To ensure that your app gives people a rich Mac experience, it’s essential to enhance this foundation and go beyond simply displaying your iOS UI in a macOS window. Before you dive in and update specific views and controls, become familiar with the main differences between the platforms so that you can create an app that feels at home on the Mac. (For comprehensive design guidance for macOS apps, see macOS Human Interface Guidelines.)

iOS and macOS each define design patterns and conventions for user interaction that are rooted in the different ways people use their devices. For example, iOS conventions such as swipe to delete, action sheet commands, and controls at the bottom of the screen are optimized for touch interactions on a handheld device. In a similar way, macOS conventions such as dedicated keys and keyboard shortcuts, menu commands, and controls at the top of the window are optimized for keyboard, mouse, and trackpad interactions and a separate display.

The conventions and design patterns that have the biggest impact on adaptation can be grouped into four key areas.

Navigation. Many iOS and macOS apps organize data in similar ways, but they use different controls and visual indicators to help people understand and navigate through the data. For specific guidance, see Adopt macOS App Structure and Navigation Conventions.

User input and interactions. Although both iPad and Mac accept user input from a range of devices — such as the Multi-Touch display, keyboard, mouse, and trackpad — touch interactions inform iOS conventions, whereas keyboard and mouse interactions originated the conventions for macOS. For related guidance, see Support macOS User Interactions.

Menus. Mac users are familiar with the persistent menu bar and expect to find all app commands in menu bar menus. iOS, on the other hand, doesn’t have a persistent menu bar, and iOS users expect to find app commands in the app’s UI. For related guidance, see Put App Commands into Menus.

Content scaling. Text in the macOS version of an iPad app looks the same as it does in iOS because SF fonts are available on both platforms. However, the baseline font size in iOS is 17 pt, whereas the most common font size in macOS is 13 pt. To ensure that your text and interface elements are consistent with the macOS display environment, iOS views automatically scale down to 77%. For related guidance, see Typography.

In addition to adopting macOS interaction and design conventions, you need to update your visual design and layout to take advantage of the wider Mac screen in ways that give macOS users a great experience. For example, you might:

  • Divide a single column of content and actions into multiple columns
  • Present an inspector UI next to the main content instead of within a popover
  • Simultaneously show two or more levels of an app’s hierarchy

For more guidance, see Visual Design Considerations.

Ideally, viewing your iPad app from the perspective of macOS design conventions can suggest ways to improve the iOS version, too. Although you want to make sure that each version remains true to the conventions of its platform, take this opportunity to revisit the design of your original app. Especially if your iPad app originated on iPhone, consider reassessing the ways you lay out views and controls to see if there are places where you can make better use of the large iPad screen.

Adopt macOS App Structure and Navigation Conventions

Well-designed app navigation reflects the structure of the data and supports the main purpose of the app in ways that follow the platform’s conventions. To help macOS users feel at home in your app, you need to translate the iOS navigation conventions to the equivalent macOS conventions.

Most iPad apps use either flat or hierarchical navigation, and some use a combination of both. Flat navigation presents areas of functionality or categories of data as peer groups that are always available. For example, Music and App Store use flat navigation to give people persistent access to high-level areas such as Library, For You, Browse, Today, and Games. Hierarchical navigation presents information in a tree-like organization through which people navigate by choosing one item per view until they reach their destination. In Settings, for example, people can customize text replacements by choosing General > Keyboards > Text Replacement.

Typically, iPad apps use the following UIKit controls to implement navigation:

  • Tab bar. A tab bar supports flat navigation by displaying top-level categories in a persistent bar at the bottom of the screen.
  • Page control. A page control displays dots at the bottom of the screen that indicate the position of the current page in a flat list of pages.
  • Split view. A split view enables hierarchical navigation by presenting items and functionality in a primary view (also called a master view) and a secondary view (also called a detail view). When people select an item in the primary view, a split view displays the content associated with that item in the secondary view.

If you use a tab bar in your iPad app, consider using a segmented control or the sidebar background style in a split view controller. Both items are similar to navigation conventions in Mac-style windows. To choose between these items, consider the following:

  • A segmented control and a tab bar both accommodate similar interactions — such as mutually exclusive selection — so a segmented control is a good alternative for a straightforward adaptation.

    To give Mac users the best experience, look for additional places to support contextual menus. For example, if there are common actions that people can perform on an object in your app, add a contextual menu that lists these actions. You can also add a contextual menu to a view that represents an object — for example, folder objects in the Finder support contextual menus that offer actions like Open in New Tab, Rename, and Duplicate.

    Visual Design Considerations

    To help your iPad app look great when it runs in macOS, take into account the platform differences in the following areas of visual design.

    Layout

    Mac users expect to resize app windows to just about any size from full screen to as small as the app permits. To support this type of infinite resizability — and to take advantage of the Mac’s wider display — use the regular width and regular height size classes and consider reflowing elements in your window’s content area to a side-by-side arrangement when necessary.

    As much as possible, adopt a top-down layout. macOS apps place the most important actions and content near the top of the window. If your iPad app provides controls in a toolbar or navigation bar, put these controls in the window toolbar of the macOS version of your app.

    Consider moving controls from the main UI of your iPad app to the toolbar of your macOS window. Also, list the commands associated with these controls in the menus of your macOS app’s menu bar.

    NOTE In macOS, a toolbar button is always visible, but the current context might make it unavailable; in iOS, a toolbar button is always available, but the current context might remove it from the toolbar. For example, if your iPad app includes a toolbar button that works in only one tab, the macOS version displays the button as unavailable in all other tabs. To avoid confusing people, it can work better to use a 'gear' button in the toolbar instead, because the items in a gear button's menu differ depending on the current app section.

    Relocate buttons from the left or right edge of the screen. On iPad, placing buttons on the middle left or middle right screen edges can help people reach them, but on a Mac, this ergonomic consideration doesn’t apply. You may want to relocate controls to the top or bottom edge of the content area or put them in the toolbar of your macOS window.

    Color

    Use the system selection color on both platforms. In general, iOS apps define the colors used to tint buttons and to indicate selection, but in macOS, people expect to use System Preferences to choose the selection and button colors they want.

    The dynamic system colors designed for iOS backgrounds automatically map to appropriate macOS equivalents, as shown below.

    iOS colorEquivalent macOS color
    systemBackgroundselectedContentBackgroundColor
    secondarySystemBackgroundwindowBackgroundColor
    tertiarySystemBackgroundselectedContentBackgroundColor (overlaid with quaternaryLabelColor)
    systemGroupedBackgroundwindowBackgroundColor
    secondarySystemGroupedBackgroundselectedContentBackgroundColor
    tertiarySystemGroupedBackgroundselectedContentBackgroundColor (overlaid with quaternaryLabelColor)

    Other semantically defined iOS colors — such as the system colors and the label and separator colors — map to similarly named macOS colors. For guidance, see System Colors (macOS) and Dynamic System Colors (macOS).

    House Design Apps For Mac

    Don’t tint buttons in table rows. In your iPad app, you use a tint to show that buttons in table rows are active, but in macOS, tinted buttons in table rows look out of place.

    Typography

    Although the automatic scaling performed by the system gives good results without requiring you to specify different font values on both platforms, you might not get the best results in every situation.

    Make sure small type is legible on the Mac. Be prepared to increase some of the smallest font sizes you use in your iPad app so that all text remains legible in the macOS version. Also, note that Dynamic Type is not supported in macOS.

    Custom Icons and Glyphs

    Create a macOS version of your app icon. Great macOS app icons are noticeably different from great iOS app icons — for example, macOS icons can have nonrectangular shapes and are often skewed and rotated. By default, macOS applies a drop shadow to your iOS app icon so that it feels more at home on a Mac, but it’s better to design a Mac-specific version of your app icon. To learn more about how to approach the design of a macOS app icon, see App Icon.

    Create platform-specific glyphs, if necessary. If your iPad app uses custom glyphs that reference the platform in some way, create new glyphs that feel at home on the Mac. Xcode provides a separate asset catalog you can use in your iPad app for macOS-specific glyphs.

    Preferences

    If you supply app settings that appear in the iOS Settings app, macOS automatically displays these items in a preferences window in the Mac version of your app. By default, macOS adds a toolbar button to the preferences window for each item in your iOS settings, giving it the standard system preferences icon and the title you used for the item’s view in the Settings app.

    As Mac users expect, your preferences window appears when they choose the Preferences menu item in your app menu. However, there are a few ways you can refine the display of your settings items and make your app’s preferences experience feel more Mac-like.

    Apps

    Graphic Design Apps For Mac

    Customize the icon for each item’s toolbar button. Because macOS automatically uses the standard system preferences icon for your settings items, people will have to read each toolbar button’s title to distinguish among multiple items. To improve this experience, supply a custom icon for each settings item.

    Landscape Design Apps For Mac

    Make switch controls easier for macOS users to understand. Unlike iPad apps, a macOS app often displays a confirmation alert when someone uses a switch to make changes in System Preferences. In addition, a switch in iOS Settings can include a small amount of text that provides more information about how the switch affects the user experience. In the Mac version of your app, you can provide a brief description to accompany a macOS switch and you can specify content to display in a confirmation alert when people use it to change a setting. For developer guidance, see Displaying a Preferences Window.